![]() ![]() new tab "Equipment" which allows to change the price of each module,missile and gun as well as the amount of the equipment that is added to the ship when bought (e.g.a custom mouse cursor for the savegame editor (if you want you can use the cursor in windows too you can find it in images/cursor).boothinfo.ini which contains the data/description for the News, News Reporter names, News affected Planet names and the BBS Missions.in priv2editor.ini the editor saves the last window position to get rid of the stupid random window positioning of Windows (now the editor opens where it was last closed).when changing the cargo on the cargo ship, the cargo now uses the price that the current planet uses for this commodity (was previously always set to 1).new "Unknown" tab that allows to edit savegame parameter/values for which i haven't found out their purpose yet (if you find out the purpose of one of them let me know and i'll move it into the correct tab or create a new tab in the next version).News, that allows to view and edit the current visible/active news.Commodities, which are available on the current planet, allowing to edit the amount of tons available and the price per ton (these are only local and temporarily active as long as you stay on the current planet once you take off and land on a different planet these are set back to the planets default values).Bulletin Board, allowing to edit the cards which represent Wingman, Cargo Ships and Missions.available Ships and Equipment that you can buy on the current planet/station (click on an entry, change the indexnumber and press enter to accept the changes).new tab "CCN Booth" which has sections for the.small graphical layout improvement on the cargo tab to look more like the layout ingame.long paths to the savegame file are better visible on the "Filename:" label.Maybe you could also allow me to upload zip files as forum attachments for future versions. I've finished the new version 2.0 of the editorÄownload: it would be nice if you could host the zip on wcnews again, as the rapidshare download will be deleted automatically after a while. I've attached some pictures of the editor showing the features Can someone tell me how or where i can find these values in the game files? It would be great to know this to enhance the editor even further and allow the user to change really every aspect of the game. P.S.: I've seen wcnews also have in the ships database the exact values for each ships shield and hull strength as well as the firepower of all laser and missiles. edit the dark.exe (dos and win version support) to change player ship price, nr of modules/rockets/laser and cargoship price per trip, speed, shieldclass, weaponclass, weapons, freightcapacity and nr of cargobays. edit savegame money, destroyed ships, wingman, special systems (Blindfire, RTS), location, player ship (all civil, neutral, cargo, pirate and CIS ships available), player ship damage, missile bays, module bays, laser bays, cargoship, cargoship bays, cargoship capacity, cargo I hope you like the editor me and a friend have written and maybe wcnews can host the editor on the site, as the rapidshare download will be deleted after a while automatically. As my first post here i want to offer you a new savegame editor for Privateer 2 The Darkening that includes much more features than the 2 posted in the wcnews priv2 files section. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |